The art director for the game, Mike Yazijan, previously worked as art director at EA Montreal assisting Visceral Games in developing Dead Space 2. The game will not feature any microtransactions, in contrast to Dead Space 3, where the addition of microtransactions resulted in a negative reception. Content that was removed from the original game due to technical constraints may also be added. The developers intend to take advantage of SSDs on the ninth generation of consoles to have the game be presented as an “uninterrupted sequence shot”, absent of loading screens. The game will retain the same story and structure as the original but feature redesigned assets, character models, and environments. The game is being developed using EA’s proprietary Frostbite engine, which Motive Studios previously used to develop Star Wars: Squadrons and the single-player campaign of Star Wars Battlefront II. He speculated that the success of EA’s single-player Star Wars: Jedi Fallen Order and Capcom’s remakes of Resident Evil 2 and 3 were instrumental in the publisher’s decision to green-light the Dead Space remake. Games journalist Jeff Grubb of GamesBeat reported that a remake of Dead Space was in development at Motive on July 1, 2021. While investigating a distress call sent by the ship's medical officer (Issac's girlfriend), the vessel's crew is attacked by mutated human corpses Issac is forced to fend for himself as he tries to save his surviving crewmates and learn the truth behind the loss of Ishimura. Set in the 26th century, the story follows engineer Isaac Clarke, a crewman on a repair vessel assigned to the USG Ishimura, a massive planetary mining ship that has gone silent. The game retains the same basic plot as the original.
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